About the studio

We turn ambitious ideas into objects you can feel

Lemo is a New York based 3D design studio. We help technology brands imagine, visualise and launch the products of tomorrow.

Our story

Eight years of crafting the future

Lemo began as two designers and a render farm in a Brooklyn loft. We were obsessed with one question: how do you make emerging technology feel inevitable rather than intimidating?

Today we're a tight, multi-disciplinary studio working with labs, startups and global brands. We still answer that same question — through industrial design, cinematic rendering and depth-aware interfaces.

We keep our team small on purpose. It means the people you meet are the people who do the work, and every project gets senior craft from first sketch to final frame.

Eight years refining how emerging technology looks, feels and moves.

8+
Years

Shipped across product design, web, film and spatial interfaces.

120+
Projects

From seed-stage startups to established global technology labs.

35+
Happy clients

Clients who return to us for their next launch and beyond.

99%
Satisfaction
How we work

Principles behind every project

The beliefs that shape how we design, collaborate and ship.

1. Craft over noise

We sweat the details others skip — the chamfer, the haptic, the single frame that sells the idea.

2. Senior hands only

No hand-offs to juniors. The people you brief are the people who build.

3. Clarity first

We design for understanding. If it needs a manual, it isn't done.

4. Made to scale

Every asset we deliver is built to flex across web, retail, social and film.

5. Honest timelines

We tell you what's possible, then deliver it when we said we would.

6. Future-facing

We design for where technology is going, not just where it is today.

The team

The people behind Lemo

A small, senior crew of designers, animators and engineers.

Daniel Hart

Daniel Hart

Founder & Creative Director

Leads creative direction and 3D craft across every project.

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Mara Lee

Mara Lee

Design Lead

Shapes product form, CMF and the studio's visual language.

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Theo Cruz

Theo Cruz

Motion Director

Directs the films and loops that bring our work to life.

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Ines Vega

Ines Vega

3D UI Designer

Designs depth-aware interfaces for spatial and wearable products.

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